Wednesday, 16 October 2013

10 Stages of animation

 Any animation course requires planning and then execution. For getting required output you need to follow some steps. Herein few stages which are prerequisite for final visual output. Check it out:

1. Conceptualizing your storyline
For the desired visual output you have to conceptualize your storyline. Herein you have to check all your required characters, environment and full planning which you want as a final output.
A storyboard is a sequence of activity which you want to put first and which you want to put on  last and there are no of mutually connected parameters too. This is the stage wherein you have to finalize how your one character coordinate  with music and other characters. Your upcoming steps are going to behave likewise as you are going to plan on this step only.

2. Modeling
Once you finalize your storyline with authorized person or with your end client then the task of building the props, environment and characters begin. The proper term is called ‘modeling’.
Modeling is the process of giving final shape to your characters.  First you have to create a simple object that is called primitive. Primitives can be anything from a single dot to 3D structure. With the help of specific software you can create desired object . First  you create a model in 3D then you’ll learn one method to create your model, and go back to it time and again when you need to create new models.

3. Texturing
Once modeling is done this is time to  add some colors, design and texture. This is called mapping, and coloring of models. Coloring can be done with the help of no of application like photoshop, it is up to you how you give rich effects to your model . Required illusion can be created while Texturing. Mapping of models can be done individually and then grouping is done.

4. Rigging
This is the sage wherein final skeleton is being made which can give you movable character. This process is called rigging where the setting is done for required skeleton. Rigging  depends on the characters. This is kind of skinning your required model or characters.

5. Animation
Making your object in movable object comes to this stage . Herein animator decides movement of characters frame by frame . There are two types of movement is possible, first make a desired curve which your character will follow or sudden appearance of your character comes into scene as per requirement.

6. Lighting
With the help of no of setting tools you have to light your object. It makes  your object real and live. A Selection of light decides the success of your work, as per the  requirement of your storyline you have to play with light.



7. Rendering
This is a very important stage of production .There are many facets  to creating a final render of a scene, including angle of  camera placement, lighting choices which may affect scene and shadows, reflections and transparency, and the handling of special effects.

8. Compositing
This is the stage where you can take live footage and blend it with computer generated footage, and this will consider compositing .

9. Music
Making your visual more effective and touchy you need to put required music in it. Music depends on characters , scenes and target audience. Situation music can spread required message which text can not do, so selection of the best music is the most important factor for success of your  final output.

10. Editing and Final Output
This is the stage where you decide what needs to be showcased and what not! And this stage will give you improvement area. You can give final touch up and check it as per your end clients requirement.

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